Armor-Piercing
APUse against hardened bunkers, armored targets, and other high-durability objectives.
Payload guide
Primary recommendation
AP provides the highest direct damage and is intended for hardened armor and bunkers.
Damage 2 · blast 0.15 · alternative HCHE
APUse against hardened bunkers, armored targets, and other high-durability objectives.
HCHEUse when a larger lethal blast matters more than the tighter impact area of standard HE.
HEUse as the general-purpose fragmentation round for exposed troops and ordinary soft targets.
PYROUse to ignite a wide area and pressure targets through persistent fire rather than impact damage.
PGASUse for lethal gas saturation and broad area denial around infantry positions.
STARUse to light the battlefield when visibility and target acquisition are the priority.
SMKUse to create a wide smoke screen that obscures movement and breaks lines of sight.
TGASUse to suppress and disperse infantry across a broad impact area.
EMPTUse as the practice payload when learning the gun without selecting a specialized effect.