Field guide
Campaign Operations Route
A compact six-operation path showing what each mission teaches and what to prepare before the briefing starts.
Operations 1–2: fire control
Hospital False Flag introduces a plotted HE shot. Ceremony & HE adds multiple observation points, two hardened priority figures, and a STAR illumination task.
- Bring HE for normal targets.
- Add AP for the armored figures in Operation 2.
- Keep STAR selected only for the illumination phase.
Operations 3–4: support assets
Requisition & Scout Plane teaches the card console and aerial recon before the ammunition-cache engagement. Artillery & Counter-Battery turns accuracy into a timed priority problem after the first impact.
- Preserve AP for the Operation 3 cache.
- Plot the Operation 4 batteries before starting the timer.
- Use the linked mission pages to check reward cards before the next run.
Operations 5–6: full systems
Chill exposes the broader sandbox roster. Challenge: FDC combines armored underground positions, hostile batteries, friendlies, and counter-battery pressure. Use AP on hardened positions and HE on the remaining soft roster.