Field guide

Campaign Operations Route

A compact six-operation path showing what each mission teaches and what to prepare before the briefing starts.

Operations 1–2: fire control

Hospital False Flag introduces a plotted HE shot. Ceremony & HE adds multiple observation points, two hardened priority figures, and a STAR illumination task.

  1. Bring HE for normal targets.
  2. Add AP for the armored figures in Operation 2.
  3. Keep STAR selected only for the illumination phase.

Operations 3–4: support assets

Requisition & Scout Plane teaches the card console and aerial recon before the ammunition-cache engagement. Artillery & Counter-Battery turns accuracy into a timed priority problem after the first impact.

  1. Preserve AP for the Operation 3 cache.
  2. Plot the Operation 4 batteries before starting the timer.
  3. Use the linked mission pages to check reward cards before the next run.

Operations 5–6: full systems

Chill exposes the broader sandbox roster. Challenge: FDC combines armored underground positions, hostile batteries, friendlies, and counter-battery pressure. Use AP on hardened positions and HE on the remaining soft roster.

Open the linked records