King
A hardened ceremonial VIP target with the highest recorded threat value.
View details →Database · 39 records
A hardened ceremonial VIP target with the highest recorded threat value.
View details →A hardened command target encountered during the Aranjuez ceremony operation.
View details →A buried supply cache that rewards requisition and requires an armor-capable round.
View details →The priority ammunition cache in Operation 3; locate it by recon and destroy it with AP or HCHE.
View details →An underground hostile position that resists blast shells and should be engaged with AP or HCHE.
View details →A reused target identifier; later variants include hardened objectives requiring AP or HCHE.
View details →A hostile artillery objective in the counter-battery tutorial; prioritize it once the timer begins.
View details →A hostile vehicle listed as a soft direct-hit target in the accepted demo data.
View details →Hostile Infantry is a soft battlefield entity recorded in the public demo data.
View details →A named hostile battery appearing in the FDC challenge roster.
View details →Friendly infantry; avoid splash damage and identify it before firing.
View details →A recurring observation point used to report bearings, distances, or impact corrections.
View details →A friendly vehicle that must be distinguished from hostile tanks before engagement.
View details →A protected friendly hospital; treat nearby fire as a casualty risk.
View details →Target 4 is a soft battlefield entity recorded in the public demo data.
View details →Target 3 is a soft battlefield entity recorded in the public demo data.
View details →A recurring secondary observation point used for triangulation and corrections.
View details →Target 2 is a soft battlefield entity recorded in the public demo data.
View details →A third observation point that completes multi-station fixes in later operations.
View details →A reference point used to build chained bearings and distances in the late missions.
View details →One of the named counter-battery threats in the FDC challenge.
View details →A fire-direction-center identifier used for underground command positions.
View details →A reference marker used to position the illumination objective during Operation 2.
View details →Infantry 1 is a soft battlefield entity recorded in the public demo data.
View details →Infantry 5 is a soft battlefield entity recorded in the public demo data.
View details →A civilian entity; verify targets carefully to prevent noncombatant casualties.
View details →A reference marker used for illumination placement in Operation 2.
View details →A civilian variant in Ciudad Real; it is not an intended combat target.
View details →The hospital entity in the false-flag tutorial scenario; avoid treating it as a hostile objective.
View details →A friendly unit group present during the artillery tutorial.
View details →A hospital variant present in the Ciudad Real civilian area.
View details →A police entity in Operation 3; confirm hostile status before any fire mission.
View details →A police entity in the first tutorial scenario.
View details →A nonstandard prop entity present in the first tutorial data.
View details →A nonstandard prop entity present in the Ciudad Real mission data.
View details →A second fire-direction-center identifier without a linked mission roster.
View details →An entity used for smoke-support requests rather than a normal hostile target.
View details →An internal test target retained and explicitly labeled as test data.
View details →A generic infantry entity without a linked mission roster.
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